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package zombiedefense.framework;

import java.awt.Dimension;
import java.awt.Graphics2D;
import zombiedefense.input.InputManager;

/**
 *
 * @author &{user}
 */
public class MenuState extends GameState{
    public MenuState(Dimension gameDims,InputManager input){
	super(gameDims,input);
    }

    
    public void draw(Graphics2D g) {
	
    }

   
    public void update(long elapsedTime) {

    }
    
    
}
